Обновился свежий эмулятор Sega Saturn - Ymir.
New features and improvements - App: Added option to check for updates on startup. Also added manual update check action - Build: Create macOS app bundle - Cart: Add 6 MiB development DRAM cartridge, required by the Heart of Darkness prototype - CD Block: Implemented optional low-level emulation mode. Requires valid CD Block ROMs and has considerable performance cost, but fixes numerous issues when enabled: - Gunbird music no longer stops when pausing and resuming the game - Mr. Bones is now 100% stable - Pocket Fighter's audio and video are now in sync - X-Men: Children of the Atom no longer hangs on the loading screen - X-Men vs. Street Fighter and Marvel vs. Street Fighter no longer hang at the end of the Capcom logo - Several games now boot properly: - Primal Rage (USA) - Hop Step Idol - Hissatsu Pachinko Collection - DonPachi - Shichuu Suimei Pitagraph - Deroon Dero Dero - Sol Divide - and probably more - GameDB: Apply game-specific settings directly in the emulator core rather that from the frontend - GameDB: Include Heart of Darkness prototype to automatically insert the 6 MiB development DRAM cartridge, allowing it to go in-game - GameDB: Introduce flag to force fast bus timings to work around issues with X-Men/Marvel Super Heroes vs. Street Fighter - GameDB: Support for using disc hashes to the database in addition to product codes - M68K, SH2: Implement approximate bus access timings. Fixes softlocks in Resident Evil, Shichisei Toushin Guyferd - Crown Kaimetsu Sakusen, and Densha de Go - Media: Support WAVE audio tracks - SH2: Cycle count DMAC transfers. Necessary for CD Block LLE - SH2: Optimize watchpoint checks to reduce performance penalty when debug tracing is enabled - SMPC: Preinitialize OREG31 to 0xF0 to avoid lockup when attempting to boot the dev kit BIOS - VDP2: Added CRAM palette viewer/editor - VDP2: Added debug overlays: single layer view, layer stack, window states, RBG0 rotation parameters, color calculations, and shadows Fixes - App: Avoid crash if the "profile"/roms/cart folder is deleted while the emulator is running and the user loads a game that needs to load a cartridge from that folder - CD Block: Properly initialize internal filesystem state and remove unnecessarily strict save state check. Fixes crashes related to the rewind buffer - GUI: Limit maximum size of various windows - Media: Allow loading CHDs that don't contain raw sector data, such as those created from ISOs - Media: Restrict ISO loader to files with the .iso extension to prevent users from loading .bin files instead of the .cue files - Media: Tracks now include the unit sizes along with sector sizes, only needed for CHDs - Rewind: Allow varying the size of the state struct. Fixes occasional crashes when rewinding - SCU: Delay immediate transfer interrupt signals based on the transfer length. Fixes multiple hang/freeze/crash issues: - Advanced V.G. - Angel Graffiti S - Anata e no Profile - Arcade Gears Vol. 1 - Pu-Li-Ru-La - DeJig games - Dream Square - Hinagata Akiko - Ferox prototype - GeGeGe no Kitarou - Gentou Kaikitan - Gekka no Kishi - Ouryuu-sen - Goiken Muyou - Anarchy in the Nippon - Horror Tour - Kuro no Danshou - The Literary Fragment - Mahou Shoujo Pretty Samy - Heart no Kimochi - Marie no Atelier Ver. 1.3 - Salburg no Renkinjutsushi - Mario Mushano no Chou Shougi Juku - Mario Mushano's Hyper Shogi School - Nonomura Byouin no Hitobito - Pastel Muses - Tenchi Muyou Rensa Hitsuyou - Several homebrew apps - SCU: Make DMA transfers interruptible to support LLE CD Block interactions - VDP1: Adjust Y coordinate framebuffer offsets for erase process based on TVMR.TVM. Fixes erase glitches in Grandia when using transparent meshes - VDP2: Bitmap delays only occur if the timings are mapped to different VRAM chips, not banks. Fixes right team name plate being shifted left during game intro in 3D Baseball - VDP2: Clear framebuffer when switching resolutions. Fixes single-frame artifacts in multiple games that switch modes without clearing the screen - VDP2: Shift one cell of 2x2 character patterns which have illegal access cycles. Fixes garbled text in Shichuu Suimei Pitagraph - VDP2: Use line color calculation ratio when LNCL is inserted on top of a layer that uses color calculations. Fixes text dialog background in Find Love 2 - The Prologue - VDP2: Use TVMD.DISP from threaded state if rendering with dedicated VDP2 thread. Fixes black stripes on the bottom of the screen in Bug!
Стабильная версия эмулятора 86Box обновилась до 5.1
Changelog Emulator - Added input scaling options to the OpenGL 3.0 Core renderer - Added saving of full screen mode after exiting the emulator - Added portable mode enabled by placing an empty 86box_global.cfg file next to the Windows executable, macOS app bundle or Linux AppImage - Fixed keyboard shortcuts with numpad keys in full screen mode - Fixed command line options not applying to machines started from the manager - Fixed --clear command line option in its long form User interface - Added color scheme override option to the Preferences window on Windows hosts - Added remember size & position option to the manager’s Preferences window - Added interlaced mode indication to the refresh rate display - Added machine actions to the manager’s right-click menu - Improved ordering on Settings window machine lists - Fixed resizable window option crashing the emulator on Windows hosts - Fixed incorrect window size when hiding the toolbar and status bar - Fixed blank sections and missing CD-ROM information on the manager’s machine details display - Updated translations: Chinese (Taiwan), Finnish, French, Italian, Portuguese (Brazil) Machines Multiple categories - Fixed floppy disk error on several machines with Winbond Super I/O 808x - Added machines: Multitech PC-500, Multitech PC-900 - Added display line doubling modes to the Amstrad PC1512, PC1640, IBM PCjr and Tandy 1000 family - Fixed Amstrad PC1512 screen clearing effect - Fixed F11 and F12 keys not working on the Tandy 1000 family - Renamed the existing Multitech PC-500 to PC-500 plus - Changed Olivetti M19 BIOS revision to a newer one 286 - Added Model 50Z BIOS variant option to the IBM PS/2 Model 50 - Fixed chipset name on the Hyundai Super-286C - Renamed AMI IBM AT to Trangg Bow Unknown 286 - Renamed Phoenix IBM AT and Quadtel IBM AT into AT clones - Changed maximum RAM on the IBM AT clones - Changed minimum RAM on the Senor Science Co. SCAT-286-003 386 - Moved BIOS version variants of the Compaq Deskpro 386 into a single entry with BIOS variant selection - Moved MR BIOS variants of the Chaintech 325AX and DataExpert SX495 into the base machines as BIOS variant options - Reverted incorrect removal of the on-board IDE controller from the Commodore SL386SX-16 - Fixed keyboard not working properly on the Acrosser AR-B1374 - Fixed parallel port on the CAF Technology C747 486 - Added Socket 1 machine: Olivetti PCS 44/C - Moved Rev D and MR BIOS variants of the Jetway J-403TG into the base machine as BIOS variant options - Moved IBM Aptiva 510/710/Vision into the base IBM PC 330 (type 6573) as a BIOS variant option - Fixed AMI WinBIOS 486 PCI not booting - Fixed floppy drives not working on the Silicon Valley Computer 486WB - Fixed keyboard not working properly on the Advanced Integration Research 486PI, AMI Super Voyager PCI, ECS Elite UM8810P-AIO, Intel Classic/PCI ED and MSI MS-4145 - Fixed Fixed I/O port resource conflict error on the ICS SB486P - Fixed Shuttle HOT-433A Award BIOS option not working properly - Fixed Intel Classic/PCI not saving BIOS settings - Renamed Dell 466/NP to Dell System 4xx/NP - Changed maximum RAM on the Acer V10 586 - Added Socket 4 machine: Intel Premiere/PCI (Batman) - Added newer BIOS version option to the Biostar M5ATA - Added older BIOS version option to the Rise R534F - Added NEC PowerMate V2xxx/P2xxx BIOS variant option to the Intel CU430HX - Moved AMBRA DP60 PCI and Dell Dimension XPS P60 into the base Intel Premiere/PCI as BIOS variant options - Moved AMBRA DP90 PCI and Dell Dimension XPS Pxxx into the base Intel Premiere/PCI II as BIOS variant options - Moved Gateway 2000 Thor into the base Intel Advanced/ATX as a BIOS variant option - Moved Toshiba Equium 5200D into the base Intel CU430HX as a BIOS variant option - Moved Toshiba Infinia 7201 into the base Intel TC430HX as a BIOS variant option - Moved MR BIOS variants of the ASUS P/I-P55TP4XE and Intel Advanced/ATX into the base machines as BIOS variant options - Fixed TMC PAT54PV not booting - Fixed IDE hard disks not working on the Dell Dimension XPS Pxxx - Fixed keyboard not working properly on the Teknor TEK-932 - Changed maximum CPU support on the MSI MS-5119 686 - Added newer BIOS version option to the ABIT BX6 - Moved Dell Dimension XPS Pro___n and Gateway 2000 Venus into the base Intel VS440FX as BIOS variant options - Fixed Micronics Spitfire hanging during POST Hardware Core - Improved performance of 386DX CPUs Display - Added loading of custom monitor EDID files - Added configuration EEPROM support to ELSA S3 cards - Added 256-color text mode support to VGA cards - Improved CGA display line doubling mode quality - Fixed incorrect refresh rates on the C&T SuperEGA - Fixed Voodoo Banshee/3 rendering glitches on direct SVGA applications - Fixed S3 Trio32 cursor rendering glitches - Fixed Matrox rendering glitches on full motion video applications - Fixed screen cut-off issues and incorrect refresh rates in S3 cards Input - Added keyboard key remapping through manual configuration file editing - Fixed game controller detection on macOS hosts Sound - Added Gravis UltraSound rev 3.7 and Gravis UltraSound ACE ISA sound cards - Added game port control to the Gravis Ultrasound family - Fixed incorrect I/O port options on the Covox Sound Master Plus - Changed minimum RAM on the Gravis UltraSound MAX Network - Fixed SLiRP changing its IP addresses on hard reset - Fixed incorrect behavior with multiple DEC and/or Realtek RTL8139 network cards in the same machine Ports - Added status line support to serial passthrough - Added international character set support to the ESC/P printer - Added 28800 and 33600 baud options to the modem - Renamed ESC/P printer to ESC/P 2 to better reflect its hardware capabilities - Fixed printers not behaving properly on faster emulated CPUs - Fixed ECP mode printing on several machines - Fixed ESC/P printer printing monospaced text with an incorrect font in some cases Storage - Added CD-ROM CRC/ECC check override through manual configuration file editing - Fixed read errors with Video CD, Mode 2 and multi-session CD-ROM images - Fixed incorrect detection of DVDs in host drives - Fixed emulator crashes with SCSI devices on some operating systems and drivers - Fixed detection of secondary IDE devices alongside an ATAPI primary device on some operating systems
New features and improvements - App: Disable rounded window corners on Windows 11. - App: Implement exception handler for macOS - App: Provide feedback to the user if any part of the app initialization fails - App: Show warning dialog if the user is missing the required ROM cartridge images for games that require them - Backup RAM: Per-game internal backup RAM file names changed from bup-int-["game code"] "title".bin to bup-int-"title" ["game code"].bin to allow sorting files alphabetically in file browsers. Existing files will be automatically renamed as they are loaded - Build: ARM64 Windows support - Build: FreeBSD support for ARM64 systems - Cart: Automatically insert Backup RAM cartridges for games that recommend their use, such as Dezaemon 2 and Sega Ages - Galaxy Force II - Cart: Add Vampire Savior - The Lord of Vampire demo to internal database of games that need a DRAM cartridge - CD Block: Allow querying files at specific frame addresses and display file being read in System State window - Debug: Allow exporting debug output to a file - Debug: Move debug port writes to a callback and remove them from the SCU tracer. Eliminates the need for debug tracing to use Mednafen's debug output method - Debugger: Implemented SH-2 watchpoints - Input: Add support for loading an external game controller database and include a community-sourced database in builds - Input: Added hotkey for exiting the application, requiring a key combo to trigger: at least one key modifier (Ctrl, Alt, Shift, Option, etc.) and one other key (e.g. Ctrl+Shift+Q) - Media: Cache CHD hunks for improved performance at the cost of extra RAM usage - Media: Provide basic error feedback when attempting to load bad, corrupt or truncated disc images - SCSP: Basic debugger view for all slot registers and some state - SCSP: Final output oscilloscope view - VDP1: Optimize line plotting by skipping lines that are entirely out of the system clipping area - VDP1: Optimize mesh polygons by limiting updates to system clip area - VDP1: Simplify mesh rendering code for slightly improved performance - VDP1: Various performance micro optimizations - VDP2: Basic debugger view for NBG0-3 and RBG0-1 parameters Fixes - App: Set en-US UTF-8 locale globally. Fixes CHD loader unable to load files with Unicode characters in their names - CD Block: Prevent a crash when attempting to set up subcode transfers without an active track - CD Block: Soft reset fixes - CD Block: Use CD Block clock ratios instead of SCSP's for drive state update events - CD Block: Various state transition and playback nuances - CD Block: Various Put/Get/Delete Sector Data nuances - Input: Reset inputs when unbinding inputs or disconnecting gamepads - Media: Adjust sectors offsets when reading CHD images with multiple data tracks. Fixes some Last Bronx (USA) CHD images not booting - Media: Fix handling of Unicode characters when loading or saving the recent game disc list - Media: Ignore absolute paths when loading images from CUE sheets; load from the same directory as the CUE sheet instead - Media: Properly handle UTF-8-encoded CUE files referencing other files with Unicode characters - Media: Rewrite CUE parser to hopefully fix some audio skipping issues - SCSP: Allow M68K to fetch instructions from SCSP registers. Fixes CroNSF audio playback - SCSP: Fix check for attack stuck bug when KRS=0xF. Fixes issues in multiple games: - Announcer voice in DonPachi's title screen is now playing consistently - Both games in Sega Ages - I Love Mickey Mouse - Fushigi no Oshiro Daibouken & I Love Donald Duck - Georgia Ou no Hihou now play their songs correctly - All games in Sega Ages: Phantasy Star Collection now play their songs correctly - "Xing" voice line in Arcade Gears Vol. 2 - Gun Frontier's boot up - Character voice lines in Langrisser III - Character voice lines in AnEarth Fantasy Stories - The First Volume - Voice lines during intro and throughout the game in Rapyulus Panic - SCSP: Don't use SBCTL on slots that are playing samples from Sound RAM when the EG reaches the silence threshold. Fixes busted audio in Guardian Heroes and Elevator Action^2 - SCSP: Silence audio when MVOL=0. Fixes lingering sound/music when pausing in Sega Ages - Galaxy Force II - SCU: Properly handle 8-bit and 16-bit writes to registers. Fixes Phantasy Star IV graphics in Phantasy Star Collection - SCU: Timer 1 was never triggering when configured to trigger on Timer 0 match of 0x000 - SH2: Fix byte order of direct cache data accesses - SH2: Fix MOVA offset when in delay slot - SH2: Swap memory read order for MAC.W and MAC.L operands - SMPC: Clear SF (with a delay) when receiving an INTBACK break request. Fixes Phantasy Star Collection hanging on a black screen after SEGA licensing screen - SMPC: Fix register reads/writes - SMPC: Optimized INTBACK flag is inverted - SMPC: Time out pending INTBACK at VBlank IN if no Continue or Break requests are received until then. Fixes inputs in both Discworld versions - SMPC, VDP: Trigger optimized INTBACK more consistently closer to 1ms before VBlank IN depending on vertical resolution - System: Reset clock speed when soft resetting the system - VDP1: Clear transparent mesh layer to 0 instead of the erase write value when erasing framebuffer. Fixes Rayman's level loading screens rendering at half brightness when using the transparent meshes enhancement - VDP1: Cycle-count VBlank erase process. Fixes flashing subtitles in Panzer Dragoon FMVs and hangs in Parodius and Sexy Parodius - VDP1: Don't swap gouraud values when horizontal and/or vertical flip is enabled for an untextured polygon. Fixes bad shading in Croc - Legend of the Gobbos - VDP1: Force-align sprite character data address to 16 bytes when using RGB 5:5:5 color mode. Fixes misaligned team logos in All-Star Baseball '97 Featuring Frank Thomas - VDP1: Improve performance by avoiding double-writing the same pixels in the erase process low resolution modes. Also fixes erase process cycle counting in high resolutions - VDP1: Increase padding for system clip rendering optimization. Fixes stray white pixels on the right and bottom edges of the intro of Mahjong Yon Shimai - Wakakusa Monogatari and Croc - Legend of the Gobbos - VDP1: Pixel-perfect rendering - VDP1: Delay PTM=1 drawing start to dodge some timing issues with games that trigger drawing too early. Fixes flickering glass shard in Fighter's History Dynamite's intro sequence - VDP1: Primitive cycle counting to work around some games that horribly abuse the VDP1, such as Baroque, Dark Seed II, and Funky Fantasy - VDP1: Remove write penalty hack introduced earlier for Mega Man X3's sprites. Fixes multiple issues: - Missing sprites in Seikai Risshiden - Yoi Kuni, Yoi Seiji, and Jissen Pachinko Hisshou-hou! Twin - Flashing sprites in Alone in the Dark - One-Eyed Jacks Revenge, Cleaning Kit for Sega Saturn, and Contra - Legacy of War - Flashing FMVs in Funky Fantasy, World Cup Golf - Professional Edition, and Magic Carpet - Flickering letters in the mission briefing screens in Alien Trilogy - VDP1: Rework scaled sprite rendering to correctly handle undocumented zoom point settings - VDP1: Rework erase/swap timings. Fixes numerous issues: - Screen flashing in Ayakashi Ninden Kunoichiban Plus - Flashing map in the demo version of Drift King Shutokou Battle '97 - Tsuchiya Keiichi & Bandou Masaaki - Every other interlace field missing in Virtual Mahjong 2 - My Fair Lady - VDP2: Adjust line width for RBG line color insertion. Fixes half of the field not being colored in World League Soccer '98 - VDP2: Always read line screen scroll data even for disabled NBGs. Fixes one-frame offset on system settings screen and Deep Fear's GUI elements - VDP2: Don't draw out of bounds areas of the sprite layer when rotated. Fixes ground-on-sky glitch in Sega Ages - Power Drift - VDP2: Don't use supplementary data for characters in inaccessible VRAM banks. Fixes columns of "A"s in Darklight Conflict - VDP2: Double vertical window coordinates when the display is in single-density interlaced mode. Fixes the bottom half of the screen missing in Pro-Pinball: The Web - VDP2: Fix CRAM address bits shuffling. Fixes unexpected graphics showing up before the intro FMV in Saturn Bomberman - VDP2: Fix CRAM address calculation for RBG line colors. Fixes wrong colors for field shading in World League Soccer '98 - VDP2: Fix exclusive monitor timings and resolution sizes, and out-of-bounds reads from lookup tables - VDP2: Fix interlaced mode timings - VDP2: Fix off-by-one error when clamping window X coordinates. Fixes one-pixel glitches in Albert Odyssey when displaying dialogue boxes - VDP2: Fix palette-based transparent meshes not blending with VDP2 layer (such as in Bulk Slash). - VDP2: Fix rotation parameter line color data address calculation - VDP2: Fix window calculations involving illegal vertical coordinates. Fixes background glitch in Radiant Silvergun's Stage 2C - VDP2: Force-fetch first character of every scanline. Fixes some garbage tiles on the left edge of the screen in Athlete Kings' splash screen - VDP2: Handle games that only enable RBG1. Fixes missing background graphics in Houkago Ren'ai Club - Koi no Etude - VDP2: Handle sprite window on sprite layer manually. Fixes graphics effects when defeating the first boss in Metal Black - VDP2: Honor rotation parameter mode register when selecting line color data. Fixes bad sky on Episode 2 of Panzer Dragoon II Zwei and glitched sky/ceiling in Savaki - VDP2: Invert TVSTAT.ODD bit on single-density interlaced modes too. Fixes swapped interlaced fields in Pro-Pinball: The Web and Shienryuu - VDP2: Implement VCNT skip as a dedicated vertical phase - VDP2: Latch TVMD.DISP and TVMD.BDCLMD at start of the frame. Fixes: - Garbage graphics after loading screen in Samurai Spirits - Zankurou Musouken - One-frame glitches in Ayakashi Ninden Kunoichiban Plus and Ninpen Manmaru - VDP2: Move VCNT update to the left border horizontal phase where HBLANK switches to zero - VDP2: Precompute per-dot rotation coefficient flag instead of deriving it twice per scanline - VDP2: Read per-screen line/back color only at the start of the frame. Fixes red screen after SEGA licensing logo in Ayakashi Ninden Kunoichiban Plus - VDP2: Recalculate RBG0/1 page base addresses when changed mid-frame. Fixes broken ground on NiGHTS into Dreams's boss fights - VDP2: Reduce rotation parameter calculation precision to more closely match the real system - VDP2: Render transparent meshes onto a separate layer instead of immediately blending them onto the sprite layer. Fixes priority issues on Akumajou Dracula X when using the enhancement - VDP2: Rework bitmap delays due to bad VRAM access cycles configuration. Fixes shifted graphics in Baroque Report - CD Data File - VDP2: Store line color data for RBGs separately. Fixes sky box issues when jumping on the spring pad in Sonic Jam's Sonic World mode - VDP2: Use more accurate NTSC/PAL clock timings for video sync. Eliminates stutters with refresh rates that are very slightly lower than a perfect multiple of the NTSC/PAL frame rates - VDP2: Use the correct character fetcher for scroll RBGs. Fixes background glitches in Battle Monsters
На сайт добавлены образы дисков по сету Redump в формате CHD для консолей
PC Engine CD / Turbo Grafx CD
Neo-Geo CD
Sega CD / Mega CD
Также есть распаковщик из chd в cue/bin - namDHC v1.13
Стабильная версия эмулятора 86Box обновилась до 5.0
Changelog Emulator - Added keyboard shortcut customization through the Settings window’s Input section - Added customizable keyboard shortcuts for Ctrl+Alt+Esc (Ctrl+F10), pause (Ctrl+Alt+F1), hard reset (Ctrl+Alt+F12), screenshot (Ctrl+F11) and mute (Ctrl+Alt+M) - Added system-wide saving for all settings in the Preferences window - Added detailed image path and size information to the tooltip for hard disk icons on the status bar - Added preliminary NetBSD host support (currently source code only, no builds available) - Added configuration file entry sorting to aid readability when performing manual edits - Added passthrough for some multimedia keys on Windows hosts (can be disabled through the Preferences window) - Added GameMode support on Linux hosts - Added more icons to status bar and Media menu options - Added -W/--nohook command line option to disable advanced keyboard capture methods - Reworked OpenGL 3.0 Core renderer, adding support for multiple shaders, .glslp shaders and parameter configuration - Removed Qt OpenGL and OpenGL ES renderers to eliminate maintenance burden and user confusion with the OpenGL 3.0 Core renderer - Improved input responsiveness on Windows hosts - Fixed stuck keys when the 86Box window loses focus (including Alt+Tab) on Windows hosts - Fixed mouse capture on Linux hosts causing a movement jump on the emulated mouse when activated - Fixed mouse input with Remote Desktop and other remote access tools on Windows - Fixed keyboard shortcuts on Wayland Linux hosts - Fixed incorrect emulated display size with HiDPI scaling on some renderers - Changed the key combination for releasing mouse capture to Ctrl+End on all platforms - Changed the key combination for exiting full screen mode to the same Ctrl+Alt+Page Up used to enter full screen - Changed -?/--help command line option to a message box on Windows hosts User interface - Added dark mode for Windows hosts - Added keyboard indicator lights and refresh rate indicator to the status bar - Added write activity and write protection indicators to status bar icons - Added full mute option to the sound icon in the status bar - Added printer tray folder shortcut to the Tools menu - Added a decimal place to the emulation speed indicator - Added translations for device configuration options (also known as Configure button options), message box buttons and other untranslated parts of the interface - Added translations: ???????? Dutch by sharkbyte16, ???????? Norwegian (Bokmål) by elislays08, ???????? Swedish by toshineon - Removed icon sets feature to eliminate maintenance burden for a seldom-used feature - Improved Settings window load times - Improved ordering on Settings window device lists - Fixed inaccessible device configuration options for floppy drive controllers - Fixed recently used image lists not saving across restarts - Fixed status bar icons not updating media insertion state with Update status bar icons turned off - Fixed Windows 11 rounded corners cutting into the emulated display when the status bar is hidden - Fixed mouse sensitivity slider not showing up properly on some hosts - Fixed window close button and Esc key not closing the About window - Changed default language from English to the system language - Renamed many device configuration options to improve consistency - Updated many translations with fixes and the new device configuration translations Machines Multiple categories - Fixed secondary floppy drive not being detected on several IBM PS/2 machines - Fixed secondary IDE channel issues within operating systems on the ASUS P/I-P65UP5 - Fixed soft reboot hangs on several PCI machines - Fixed Compaq Portable family identification by applications - Fixed Compaq Portable family gas plasma display glitches 808x - Added machines: Amstrad PC5086, Atari PC 3, Mazovia 1016, Tulip PC Compact 2, VTech Laser Turbo XT, VTech Laser XT3 - Added a small number of compatible expansion devices to the IBM PCjr - Added alternate color palette options to the IBM PCjr - Added option to disable ROM BASIC on the IBM PC and XT - Added BIOS version selection (including diagnostic ROMs) to the IBM PC, XT and AT - Added GLaBIOS option to the Juko ST and Vendex HeadStart Turbo 888-XT - Fixed IBM PCjr floppy write errors - Fixed Tandy 1000 family hang issues with some games - Fixed Tandy 1000 family displaying horizontal line artifacts in some applications - Fixed Schneider EuroPC JIM jumper option - Changed Olivetti M240 BIOS revision to a newer one (again) - Renamed Olivetti M21/24/24SP to M21/24/24SP/AT&T PC 6300 - Renamed Olivetti M240 to M240/AT&T PC 6300 WGS - Renamed Packard Bell PB8810 to Samsung SPC-3000V 286 - Added machines: Amstrad PC7286, PC5286, Atari PC 4, Dell System 200, GRiD GRiDcase 1520 (setup required), ICL DRS M35/286, Olivetti M290/AT&T 6286 WGS, Packard Bell PB286, PC’s Limited (Dell) 28608L/AT122, Sanyo MBC-17PLUS, Sharp AX286D, Tulip AT Compact - Fixed Toshiba T3100e Fn key not working in some environments - Fixed Toshiba T3100e upper memory detection - Changed minimum RAM on the IBM PS/2 Model 30-286, Hyundai Solomon 286KP and Hyundai Super-286TR - Changed maximum RAM on the NCR 3302 and Arche AMA-2010 386 - Added 386SX machines: Dell System 333s/L, OKI if386AX30L, Packard Bell Legend 300SX, Silicon Valley Computer SVC386SX/P1 - Added 386DX machines: ASUS 386/33-64K, IBM PS/55 Model 5550-T, 5550-V - Added 386DX/486 machine: CAF Technology C747 - Added Phoenix BIOS option to the Micronics 09-00021 - Removed non-existent on-board IDE controller from the Commodore SL386SX-16 - Fixed Acer 100T machine not being selectable on Linux and other case-sensitive systems - Fixed DataExpert EXP4349 not booting properly with 386 CPUs - Fixed Amstrad MegaPC not booting with some memory amounts - Fixed IDE disks not being detected on the AAEON SBC-350A - Fixed floppy drives not being detected on the Acer 100T - Changed maximum RAM on the DataExpert EXP4349 486 - Added a new category for Socket 3 PCI machines - Added Socket 1 machines: AST Advantage! 40xxd, ASUS ISA-486C, DTK PKM-0031Y, Silicon Valley Computer 486WB, Tulip 486 DC/DT - Added Socket 2 machines: Alaris Cobalt LPX, Dell 466/NP, ZEOS Martin - Added Socket 3 machines: Acer P3, Biostar MB-84xxUUD-A, Compaq Presario 7100/7200 Series 486, ICS SB486PV - Added PCI/ISA BIOS variant selection to the Packard Bell PB450 - Added Award eSupport BIOS option to the Shuttle HOT-433A - Fixed Samsung SPC7700P-LW crashing the emulator on soft reboot - Fixed DEC Venturis 4xx crashing the emulator during POST - Fixed keyboard not working with some operating systems on the J-Bond PCI400C-A, ASUS PCI/I-486SP3 - Fixed PS/2 mouse not being detected on the ASUS VL/I-486SV2G (GX4) - Fixed CPU cache error on the TriGem 486G - Fixed DMI/ESCD write error on the FIC VIP-IO2 - Fixed incorrect chipset type on the Mylex MVI486 and Siemens Nixdorf D824 - Changed minimum/maximum RAM on several SiS 471 based machines and the Acrosser AR-B1476 - Changed maximum RAM on the Lanner Electronics AP-4100AA - Changed most STPC machines to remove discrete PCI card support - Renamed ASUS VL/I-486SV2G (GX4) to VL/I-486SV2GX4 586 - Added Socket 4 machines: Acer V12P, AT&T Globalyst 330, ECS SI5PI AIO, Micronics M5Pi - Added Socket 4/5 machine: Taken PCI560-01 - Added Socket 5 machines: Dell OptiPlex GXL/GXM, Siemens-Nixdorf D842 - Added Socket 7 machines: Biostar M5ATA, Dell OptiPlex GN+, Gateway 2000 Tigereye (replacing the previous Tigereye which is now Mailman), LG IBM Multinet x52, Packard Bell PB790, PC Partner VIA809DS, Siemens-Nixdorf D943 - Added Super Socket 7 machine: eMachines eTower 300k - Added Award 4.50PG and newer 4.51PG BIOS options to the AOpen AP5S - Added Award 4.50PG and 4.51PG BIOS options to the Chaintech 5SBM2 - Added on-board PC Technology RZ1000 IDE controller to the Intel Premiere/PCI family - Added AMD K6-2 CPU support to the ASUS P/I-P55T2P4, ASUS TX97 and PC Chips M560 - Removed AMD K6 CPUs from most Intel motherboards due to BIOS incompatibilities - Fixed keyboard not working with some operating systems on the Gigabyte GA-586IP - Fixed I/O port resource conflict error on the FIC VA-503+ - Fixed missing secondary IDE channel on the Intel Premiere/PCI II - Fixed PCI device IRQs on the ASUS PCI/I-P54NP4 - Fixed Dell Dimension XPS Pxxx and Hannibal+ password jumper error - Changed minimum/maximum RAM and supported CPUs on many Socket 7 machines - Changed minimum RAM on the PC Chips M579 - Changed minimum CPU support on the Gigabyte GA-5SG100 - Renamed Chaintech 5SBM2 to 5SBM/5SBM2 - Renamed Gateway 2000 Tigereye to Mailman and changed category to Socket 7 Dual Voltage - Renamed Acer M3A to Acer AcerPower Ultima - Renamed Toshiba Infinia 7200 to the 7201 variant to better reflect its on-board hardware - Renamed Compaq Presario 2240 to 224x - Renamed Compaq Presario 4500 to 45xx - Renamed Dell Hannibal+ to Dell Dimension XPS Pxxxa/Mxxxa - Renamed Packard Bell PB680 to Packard Bell Multimedia C110 - Renamed Packard Bell PB810 to Packard Bell Multimedia M415 - Renamed Gateway Tomahawk to Gateway E-1000 - Renamed TriGem Richmond to TriGem RD535 - Renamed Daewoo CB52X-SI to Daewoo CD520 686 - Added Socket 8 machines: Dell Dimension XPS Pro___n (OEM version of the Intel VS440FX), FIC PO-6000 - Added Slot 1 machines: ABIT BX6, Acer V62X, Compaq ProSignia S316/318, Dell OptiPlex GXa - Added Socket 370 machine: Soyo SY-7SBB - Added on-board Crystal CS4236B sound to the Intel VS440FX - Added on-board CMD PCI-0648 IDE controller to the ASUS CUBX - Removed Pentium Pro CPUs from the ASUS P3V4X and Virtual PC 2007 due to BIOS incompatibilities - Fixed on-board Crystal CS4236B sound on the Intel AP440FX - Fixed BIOS setup hang on LG IBM Multinet machines - Fixed FIC KA-6130 password jumper error - Changed minimum RAM on the PC Chips M729 - Changed maximum RAM on the Acer V60N, Biostar MB-8600TTC, Chaintech 5SBM2, Intel AP440FX, HP Vectra VEi 8, Tyan Tsunami ATX and ECS P6BAT-A+ - Changed maximum CPU support on the ABIT LX6, ASUS KN97, Packard Bell Bora Pro and Gigabyte GA-6GXU Hardware Core - Added CPU frame size option with a new default to increase smoothness - Added Cyrix 6x86 family of Socket 7 CPUs - Added missing 8080 emulation feature to the NEC V20 and V30 - Added missing PSE-36 feature to the Pentium II Deschutes - Added Samuel codename to better identify VIA Cyrix III CPUs - Changed NEC V30 CPU speed options to better reflect real chips - Improved CPU performance on ARM hosts - Fixed modern versions of OpenBSD crashing due to inaccuracies in the MMU and Pentium Pro SYSENTER/SYSEXIT handling - Fixed Windows 9x installer crashing on ARM hosts due to a memory paging inaccuracy - Fixed ReactOS and Microsoft C LINK.EXE crashing due to protected mode inaccuracies - Fixed Windows NT 3.x DOS box crashing due to a recompiler inaccuracy - Fixed USL SVR4.2 Unix crashing due to a CPU flag inaccuracy - Fixed specific FPU diagnostic tests failing due to an interrupt inaccuracy - Fixed rendering issues with the Final Reality demo on MMX-capable CPUs due to an inaccuracy - Fixed FXSAVE and FXRSTOR FPU instruction inaccuracies - Fixed EFER inaccuracy affecting CPU probing applications on K6-2 and K6-III CPUs - Fixed LOCK instruction legality inaccuracy - Fixed CPU privilege level inaccuracy on cache and MSR related instructions - Fixed D6 opcode inaccuracy on NEC V20 and V30 CPUs - Fixed newer Linux kernels limiting maximum memory on Pentium II Deschutes and Celeron Mendocino CPUs due to a cache reporting inaccuracy - Fixed debug breakpoints on 386 CPUs - Fixed segment wraparound inaccuracy with some CPU instructions - Fixed PCI device IRQs on machines with UMC chipsets - Fixed expanded (EMS) memory support on the C&T NEAT, SCAT and VLSI SCAMP chipsets - Fixed PCI bridge not being automatically installed upon running out of slots - Fixed ISA Plug and Play detection hangs with some device drivers - Fixed ACPI IRQ resource allocation issue on later VIA chipsets - Fixed microcode update errors with Pentium II and Celeron CPUs on some machines - Fixed PS/2 DMA inaccuracy due to missing commands Display - Improved emulation performance of S3 ViRGE and Trident TGUI cards - Added Quadram Quadcolor and Yamaha V6355D CGA-compatible ISA video cards - Added OKI JEGA and OKIVGA/H-2 ISA video cards - Added ATI VGA Wonder 1024D XL Plus ISA video card (ATI 28800-6 with 1 MB VRAM) - Added ELSA Winner 1000 (S3 86C805) ISA video card - Added Quantum3D Raven (Voodoo Banshee) PCI video card - Added picture controls to composite CGA emulation - Added color support to the IBM MDA (enabled by selecting a color monitor through the Configure window) - Added IBM Nordic and Czech Kamenicky font ROM options to the IBM MDA and Hercules - Added 256 KB video RAM option to the Paradise WD90C30-LR - Added 512 KB video RAM option to the IBM 8514/A - Added linear framebuffer base option to VLB Cirrus Logic cards - Added 640x480 mode and other missing features to the C&T SuperEGA - Fixed incorrect refresh rates on many cards - Fixed rendering issues with specific drivers on many cards - Fixed Voodoo Banshee/3 crashing the emulator while booting BeOS - Fixed Voodoo 3D rendering glitches on some games - Fixed ATI Mach32 rendering issues on NeXTSTEP - Fixed ATI Mach64 rendering glitches on Solaris - Fixed Voodoo Banshee/3 rendering glitches on full motion video applications - Fixed C&T B69000 and Cirrus Logic cards not working with some drivers - Fixed XGA emulator crashes with some drivers - Fixed Force 4:3 display ratio option on 8514/A and XGA cards - Fixed transparency glitches with some games on Voodoo cards - Fixed 8-bit color glitches on the ATI Mach64VT - Fixed cursor glitches on the ATI Mach64VT - Fixed Bochs SVGA machine compatibility issues - Fixed emulator crash on exit with some VGA cards - Fixed text mode formatting attributes on EGA cards - Fixed pixel inaccuracy with VGA overscan - Fixed video RAM size reporting on Paradise cards Input - Added 5-button 2-wheel PS/2 mouse option to emulate a horizontal tilt wheel (as seen on later Microsoft IntelliMouse Explorer models) - Added Mouse Systems bus mouse - Added Microsoft Serial BallPoint mouse - Added CH Flightstick Pro + CH Pedals and Thrustmaster FCS + Rudder Control System game port joysticks - Added generic flight yoke and steering wheel game port joysticks - Added keyboard type selector - Added host touchscreen input support to the 3M MicroTouch - Added calibration data saving, software baud rate selection and more missing features to the 3M MicroTouch - Fixed keyboard not working with some DOS games - Fixed mouse wheel on Linux hosts - Fixed serial mouse crashing the emulator on SCO Unix - Fixed Logitech serial mouse and Microsoft InPort bus mouse not working with some drivers - Fixed stuck keys after a soft reboot through Ctrl+Alt+Del - Fixed 3M MicroTouch misaligning touches when the emulated display is scaled - Fixed serial mouse (again) and 3M MicroTouch crashing the emulator if attached to a non-existent serial port Sound - Added non-IDE variants of the Sound Blaster 16 PnP and AWE64 cards - Added Gravis UltraSound MAX ISA sound card - Added Creative EMU8000 PnP (Goldfinch) ISA sound card - Added Sound Blaster ViBRA 16CL ISA sound card - Added Ensoniq AudioPCI (ES1370) PCI sound card - Added Mindscape Music Board ISA sound card - Added The Entertainer Commodore SID-based ISA sound card - Added Covox Voice Master Key, Covox Sound Master Plus, ISA DAC and Rainbow Arts PC-Soundman ISA sound cards - Added game port disable option to select Sound Blaster models - Added SID model and filter strength options to the Innovation SSI-2001 - Fixed PC speaker sound effect glitches with slow PIT mode on some games - Fixed Sound Blaster 16 family cards not working on OS/2 verison 4 - Fixed Sound Blaster Classic detection by more DOS games - Fixed ESS cards (including MCA models) not working with some drivers - Fixed ESS ES688 playback issues on OS/2 - Fixed ESS ES688 crashing the emulator when its non-existent MPU-401 is accessed - ixed VIA on-board sound playback issues with some drivers - Fixed low default volume and playback speed issues on the Pro Audio Spectrum Plus - Fixed sound distortion on the AdLib Gold - Renamed SB/DSP and MPU-401 MIDI input options on sound cards to Receive MIDI input and Receive MIDI input (MPU-401) respectively - Updated ymfm and reSIDfp libraries Network - Added TAP networking support for Linux hosts - Added MAC address OUI (vendor) editing to the generic NE1000 and NE2000 cards - Improved SLiRP connection stability (especially on Windows hosts) - Fixed modem crashing the emulator with Assertion failed! message under heavy Telnet traffic (again) - Fixed modem crashing the emulator if attached to a non-existent serial port - Fixed modem not connecting to some Telnet servers which require option negotiation - Fixed modem hanging the emulated machine when receiving a dial-in call - Fixed Realtek RTL8139C+ not working with some drivers - Fixed Realtek RTL8139C+ reporting a half-duplex link (known issue: still not 100 Mbit) - Fixed NE2000 and compatible cards not working with NetWare client drivers - Renamed AMD PCnet-VL network card to PCnet-32 Ports - Added bidirectional, ECP and EPP parallel port modes on supported machines - Added named pipe client mode to serial passthrough on Windows hosts - Fixed ESC/P printer not printing text when using a system-wide or custom ROM directory Storage - Added Panasonic/MKE CD-ROM interface and drive - Added Alcohol 120% MDS CD-ROM image support - Added read and write error reporting to hard disks, CD-ROM, MO and ZIP drives - Added hard disk model presets to the existing disk speed system - Added a removable disk drive system including a generic drive - Added Micro Solutions CompatiCard I and II floppy drive controller cards - Added support for up to 4 hard disk controllers per machine - Added CMD PCI-0646, PCI-0648 and PCI-0649 IDE controller cards - Added generic AMD 53C974A card based on the PCscsi controller - Added Seagate ST-50X ISA MFM controller card - Added single-channel variants of the XTIDE controller cards - Added support for raw floppy images in the OpenStep 1.6 MB format - Added I/O address, BIOS address and writable ROM options to the PC/XT XTIDE controller card - Added more IRQ options to the Trantor T128 SCSI card - Added BIOS version options to the Adaptec AHA-154xB and AMD 53C974 SCSI cards - Added early ATAPI/SCSI variant (1.00) to the standard 86Box CD-ROM model - Reworked CD-ROM emulation to fix many issues with specific discs and improve performance - Improved raw disk image creation performance on Linux and macOS hosts - Improved MO and ZIP drive performance - Improved floppy drive performance in turbo timings mode - Changed CD-ROM drives to reject DVDs on drive models without DVD support - Changed ZIP drives to removable disk drives under the new system - Changed tertiary and quaternary IDE controllers to selectable hard disk controllers under the new system - Changed Vision Systems LBA Enhancer to a selectable ISA ROM card under the new system in the Other peripherals section - Removed broken special PS/2 floppy drive types (PS/2 machines should now use standard floppy drives) - Fixed hard disks disappearing from the emulated machine if the image file is in use (disks now remain present but reads/writes fail with errors) - Fixed mounted folders reading inaccessible host files as corrupted data (a read error is now returned instead) - Fixed emulator crash when ejecting disk images on some hosts - Fixed Windows 95 not reading floppy disks after a soft reboot - Fixed some operating systems not reading floppy disks when booting with a disk inserted - Fixed a cue/bin emulation inaccuracy affecting some copy-protected CDs - Fixed PS/2 ESDI disk errors on Xenix and OS/2 version 1 - Fixed IDE disk errors on OS/2 version 3 - Fixed startup hangs on some DOS CD-ROM games - Fixed CD-ROM boot issues with FreeBSD discs in some machines - Fixed AMD 53C974, Tekram DC-390 and IBM PS/2 SCSI Adapter not working with some drivers - Fixed IBM PS/2 SCSI Adapter detecting duplicate SCSI devices - Fixed NCR 53c90a MCA card instability and CD audio issues - Fixed Trantor and Pro Audio Spectrum SCSI instability - Fixed 2.3 GB MO image corruption - Fixed Adaptec AHA-1542CP boot ROM not working on some Plug and Play machines - Fixed BusLogic SCSI controllers causing boot errors after exiting AUTO-SCSI on some machines - Fixed slow detection of IDE channels with a single device by some BIOSes and Linux - Fixed emulation of specific protection methods on 86F floppy images - Fixed disk image write timing issue affecting very specific cases on very specific machines - Fixed incorrect identification data on the AT ESDI controller - Fixed incorrect VHD image geometry in some cases - Fixed emulator crash when ejecting disk images with long file paths Other - Added ISA ROM cards for loading arbitrary option ROMs into the emulated machine - Added AST MegaPlus II ISA memory expansion and RTC card (currently as separate devices in their respective categories) - Improved ISABugger display with monospaced font and colored LEDs - Changed maximum memory amount and IRQ options on the AST SixPackPlus ISA memory expansion card - Changed minimum and maximum memory amounts on the Everex EV-165A ISA memory expansion card (and fixed the double magic in its name)
Обновился свежий эмулятор Sega Saturn - Ymir.
New features and improvements - App: Added a button to copy the version string from the About window - App: Added hotkey to take screenshots (bound to F12 by default) with adjustable scaling from 1x to 4x - App: Added option to automatically load most recently loaded game disc image on startup - App: Auto-center About window whenever it is opened - App: Automatically detect profile path and allow using the user profile path from the OS's user home directory - App: Display error dialog on unhandled exceptions - App: Show actual emulation speed in title bar and frame rate OSD - App: Show actual VDP1 frame rate separated from VDP1 draw calls - Build: macOS builds are now universal -- one binary supports both Intel and Apple Silicon Macs - Core: Improve manual reset event performance by using OS-specific implementations based on cppcoro - Debugger: Added CD Block filters view - Debugger: Added rudimentary SH-2 breakpoint management and per-game debugger state persistence - Debugger: Added SH-2 exception vector list view - Debugger: Allow suspending SH-2 CPUs in debug mode - Debugger: Implemented SH-2 breakpoints - Debugger: Introduced debug break signal that can be raised from just about anywhere - GameDB: Force SH-2 cache emulation for Astal, Dark Savior and Soviet Strike - GameDB: Implemented flag to force SH-2 cache emulation to specific games - Input: Categorized gamepad triggers and sticks as absolute axes. Absolute axes output fixed values at specific positions - Input: Categorized gamepad triggers as monopolar axes (having values ranging from 0.0 to 1.0) and gamepad sticks as bipolar axes (-1.0 to +1.0) - Input: Implemented Arcade Racer peripheral - Input: Implemented Mission Stick peripheral with toggleable three-axis and six-axis modes - Video: Added hotkeys to rotate screen clockwise and counterclockwise - Video: Added option to reduce input lag by adjusting GUI frame rate to the largest multiple of the emulator's target frame rate that's not greater than the display's refresh rate - Video: Added option to reduce video latency by displaying the latest frame instead of the oldest when the emulator is running faster than the display's refresh rate - Video: Added option to synchronize video frames in windowed mode - Video: Avoid frame skipping on slow refresh rate monitors by disabling VSync if the target frame rate exceeds the display's refresh rate - Video: Simplify frame rate control in full screen mode Fixes - CD Block: Disconnect filter inputs for the fail target, not the filter itself. Fixes broken graphics in Ultraman Zukan's title screen - CD Block: Don't disconnect CD device from when setting the fail output of filter. Fixes Digital Dance Mix Vol. 1 - Namie Amuro playback - CD Block: Fix directory indexing for ReadDirectory and ChangeDirectory commands. Fixes Sega Rally Championship Plus (Japan) not booting - CD Block: Fix handling of "no change" playback end parameter. Fixes Astal taking a long time to load the first stage - CD Block: Properly read path table and directory records that cross the boundary between two CD sectors. Fixes Mizuki Shigeru no Youkai Zukan Soushuuhen booting back to BIOS - CD Block: Read subheader data from CD-ROM Mode 2 tracks only and fix their addressing. Fixes missing intro FMV in NiGHTS into Dreams... - CD Block: Start new playbacks from starting FAD when paused. Fixes WipEout 2097 and XL boot issues - Media: Add support for CD-ROM Mode 2 tracks. Fixes Last Bronx not booting - Media: Compensate for INDEX 00 pregap in multi-indexed tracks in CUE sheets. Fixes partially skipped Minnesota Fats - Pool Legend voice lines - Media: Fix handling of pregap in data tracks in single BIN+CUE dumps. Fixes some Last Bronx dumps not booting - Media: Realign data offset to hunks between tracks in CHDs. Fixes some Last Bronx CHD dumps not booting - Save states: Added CD Block file system state to save state data - Scheduler: Ensure events are executed in chronological order - SCU: Fix A-Bus external interrupt handling - SCU: Fix DMA source address updates when source address increment is zero. Fixes background priority issue regression in Street Fighter - Real Battle on Film - SCU: Fix Timer 1 not triggering when the reload counter is larger than 0x1AA or 0x1C6 depending on horizontal resolution - SCU: Ignore/skip illegal DMA transfers in indirect transfer lists. Partially fixes corrupted or missing sprites in Fighting Vipers - SCU: Illegal DMA interrupts should not trigger VDP1 Sprite Draw End DMA transfers - SCU: Notify bus of DMA transfers - SCU: Prevent indirect DMA transfers from starting if the first entry is illegal. Stops Tennis Arena from destroying all memory - SCU: Use the source address increment for indirect DMA transfer data - Settings: Disable "Include VDP1 rendering in VDP2 renderer thread" by default and don't enable it in presets - Settings: Persist custom Screenshots profile path - Settings: Properly restore controller binds for controllers other than the Saturn Control Pad - SH2: Fix CPU getting stuck handling DMAC interrupts forever. Fixes Shellshock not booting - SH2: Handle sleep/standby mode and wake up on interrupts. Fixes Culdcept getting stuck on intro FMV and boosts overall performance on games that make use of the SLEEP instruction - SH2: Only clear zeroed out bits from write clear bitmask on FRT FTCSR writes. Fixes random lockups in Daytona USA - SMPC: Fixed TH control mode reports on SH-2 direct mode. Fixes input response in World Heroes Perfect, Touge King the Spirits, Chaos Control Remix, and Father Christmas - SMPC: Fixed TL reporting on SH-2 direct mode - VDP1: Disable "antialiasing" for lines and polylines - VDP1: Fix bad transparency caused by "illegal" RGB 5:5:5 color data (0x0001..0x7FFE). Fixes transparency in Sonic X-treme - VDP1: Process framebuffer swap slightly later in the VBlank OUT line. Fixes numerous issues: - Flickering graphics in DragonHeart - Fire & Steel, King of Fighters '96 / '97, Jantei Battle Cos-Player, PhantasM, Soviet Strike, Virtua Cop 2, and Yellow Brick Road - Corrupted sprites in Center Ring Boxing, and Marvel Super Heroes (Shuma Gorath's Chaos Dimension move) - Partially missing sprites in Fuusui Sensei - Feng-Shui Master - Freezes/crashes in Mahou no Janshi - Poe Poe Poemy, and Shockwave Assault - VDP1: Reorder LOPR, COPR, CEF and BEF updates. Fixes missing graphics in Virtual On - Cyber Troopers and Sega Touring CARS - VDP1: Use SCU DMA bus notification to adjust VDP1 VRAM write timing penalty. Fixes hanging intro FMV in Sonic Jam without breaking Mega Man X3's sprites - VDP2: Always initialize and update background counters even for disabled layers. Fixes rolling screen in F-1 Challenge - VDP2: Block bitmap reads from VRAM banks without appropriate CP access. Fixes dirty graphics in NFL Quarterback Club 97's title screen - VDP2: Compute bitmap data access offsets when multiple chunks are read for an NBG. Fixes background offset in Doukyuusei - if while maintaining the slicing fix for Capcom Generation - Dai-5-shuu Kakutouka-tachi - VDP2: Don't apply sprite shadow if sprite priority is lower than the top layer. Fixes shadows drawing on top of objects in Blue Seed - Kushinada Hirokuden - VDP2: Don't blend line screen with layer 1 if line screen color calculations are disabled. Fixes fog in battle backgrounds in Zanma Chou Ougi - Valhollian - VDP2: Don't increment vertical scroll BG coordinate on complementary field lines when rendering deinterlaced RBG lines. Fixes jittery/interlaced Grandia FMVs when deinterlace is enabled - VDP2: Fix layer enable flags calculation when only RBG1 is enabled. Fixes missing background in MechWarrior 2's menus - VDP2: Fix line color insertion logic. Fixes erroneously blended ground in Athlete Kings - VDP2: Fix priority calculations for bitmap BGs. Fixes character sprites being drawn behind the background layer in Mr. Bones - VDP2: Fix race conditions with threaded deinterlacing causing some artifacts on RBGs in single-density interlaced mode - VDP2: Fix window indexing for RBGs in high resolution modes. Fixes stretched shadows in Last Bronx - VDP2: Handle RBG window pixels in high resolution modes. Fixes extra column of garbage in Athlete Kings - VDP2: Invert TVSTAT.ODD reads. Fixes garbled graphics on the top half of the screen in True Pinball - VDP2: RBG1 uses Rotation Parameter B, not A - VDP2: Reset NBG2/3 base vertical scroll counters when writing to SCYN2/3. Fixes garbled graphics in Marvel Super Heroes vs. Street Fighter during Shuma Gorath's Chaos Dimension move - VDP2: Rework rotation table calculations. Fixes warped ground on player two's screen in Sonic R multiplayer mode - VDP2: Skip calculation of VRAM PN/CP accesses for NBGs when RBG1 is enabled. Fixes missing car graphics in Gale Racer - VDP2: Swap even/odd field when entering VBlank
06:39, 11-08-2025: Devector v9.2.1
23:18, 20-07-2025: Ymir v0.1.6
18:49, 14-07-2025: PPSSPP v1.19.3
08:10, 10-07-2025: melonDS v1.0
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22:59, 09-07-2025: ares v145
23:54, 07-07-2025: Записи прохождений
20:33, 07-07-2025: Mesen v2.1.1
08:01, 07-07-2025: WinUAE v6.0.0
14:10, 03-07-2025: PCSX2 v2.4.0
16:53, 29-06-2025: Ymir v0.1.5
09:17, 25-06-2025: Hatari v2.6.0
09:40, 17-06-2025: Devector v8.0
16:30, 06-06-2025: PPSSPP v1.19
21:46, 04-06-2025: BigPEmu v1.19
12:51, 02-06-2025: Ymir v0.1.4
22:28, 01-06-2025: MartyPC v0.4.1
21:55, 26-05-2025: Мануалы
10:29, 26-05-2025: ScummVM 2.9.1
15:03, 21-05-2025: NanoBoyAdvance 1.8.2
02:22, 18-05-2025: Перевод «Skate or Die 2: The Search for Double Trouble»
07:53, 13-05-2025: MartyPC v0.4.0
17:45, 07-05-2025: Flycast v2.5
06:26, 30-04-2025: ares v144
23:51, 10-04-2025: Перевод «Pokémon Blue/Red Version»
07:32, 23-03-2025: Dune 2: Full Version
00:27, 12-03-2025: mGBA v0.10.5
17:25, 03-03-2025: Записи прохождений
02:04, 30-01-2025: BigPEmu v1.18
18:29, 25-01-2025: Библиотека
22:16, 03-01-2025: Devector v7.0
10:52, 01-01-2025: Nova v0.7
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